If no one notices Marya Lupu, is likely because of her brother, Luka. And that’s because of what everyone knows: that Luka is destined to become a sorcerer. The Lupus might be from a small village far from the capital city of Illyria, but that doesn’t matter. Every young boy born in in the kingdom holds the potential for the rare ability to wield magic, to protect the country from the terrifying force known only as the Dread.
Debut author Brita Sandstrom arrives with a sweeping, unforgettable historical ghost story of the darkness around and inside us, and the courage it takes to keep hope alive.
Charlie has been having nightmares—visions of eyes in the dark, of claws on his chest, holding him down—ever since German bombs rained down on London, taking his father’s life, taking his city’s spirit, taking his beloved brother, Theo, off to WWII in France. But soon, Theo will be home, and even if Charlie’s grandpa Fitz warns him that soldiers sometimes come back missing a piece of themselves, Charlie isn’t worried. Whatever Theo has lost, Charlie will help him find it.
When scientists discover a rare and mysterious mineral buried in the Earth’s crust, they have no idea that it just happens to be the most valuable substance in the entire universe. It’s not long before aliens show up to our little corner of the galaxy, offering us a promise of protection, some fabulous new technology, and entry into their intergalactic coalition—all in exchange for this precious resource. Something so precious that other alien forces are willing to start a war over it. A war that soon makes its way to Earth.
On the island, everything is perfect. The sun rises in a sky filled with dancing shapes; the wind, water, and trees shelter and protect those who live there; when the nine children go to sleep in their cabins, it is with full stomachs and joy in their hearts.
And only one thing ever changes: on that day, each year, when a boat appears from the mist upon the ocean carrying one young child to join them—and taking the eldest one away, never to be seen again.
Today’s Changing is no different. The boat arrives, taking away Jinny’s best friend, Deen, replacing him with a new little girl named Ess, and leaving Jinny as the new Elder. Jinny knows her responsibility now—to teach Ess everything she needs to know about the island, to keep things as they’ve always been.
Leonora Logroño’s family owns the most beloved bakery in Rose Hill, Texas, spending their days conjuring delicious cookies and cakes for any occasion. And no occasion is more important than the annual Dia de los Muertos festival.
Leo hopes that this might be the year that she gets to help prepare for the big celebration—but, once again, she is told she’s too young. Sneaking out of school and down to the bakery, she discovers that her mother, aunt, and four older sisters have in fact been keeping a big secret: they’re brujas—witches of Mexican ancestry—who pour a little bit of sweet magic into everything that they bake.
Leonora Logroño has finally been introduced to her family’s bakery bruja magic—but that doesn’t mean everything is all sugar and spice. Her special power hasn’t shown up yet, her family still won’t let her perform her own spells, and they now act rude every time Caroline comes by to help Leo with her magic training.
She knows that the family magic should be kept secret, but Caroline is her best friend, and she’s been feeling lonely ever since her mom passed away. Why should Leo have to choose between being a good bruja and a good friend?
For Bixby Alexander Tam (nicknamed Bat), life is pretty great. He’s the caretaker of the best baby skunk in the world—even Janie, his older sister, is warming up to Thor.
When Janie gets a part in the school play and can’t watch Bat after school, it means some pretty big changes. Someone else has to take care of the skunk kit in the afternoons, Janie is having sleepovers with her new friends, and Bat wants everything to go back to normal.
He just has to make it to the night of Janie’s performance. . . .
Bixby Alexander Tam (nicknamed Bat) has been the caretaker for Thor, the best skunk kit in the world…but the last day of third grade is quickly approaching, and Thor is almost ready to be released into the wild.
The end of school also means that Bat has to say good-bye to his favorite teacher, and he worries about the summer care of Babycakes, their adorable class pet. Not only that, but his best friend is leaving for a long vacation in Canada.
Summer promises good things, too, like working with his mom at the vet clinic and hanging out with his sister, Janie. But Bat can’t help but feel that everything is coming to an end.
National Book Award finalist Elana K. Arnold returns with the third story starring an unforgettable boy on the autism spectrum.
Rion Kwirk comes from a rather odd family. His mother named him and his sisters after her favorite constellations, and his father makes funky-flavored jellybeans for a living. One sister acts as if she’s always on stage, and the other is a walking dictionary. But no one in the family is more odd than Rion’s grandfather, Papa Kwirk.
Everyone who wishes upon a star, or a candle, or a penny thrown into a fountain knows that you’re not allowed to tell anyone what you’ve wished for. But even so, there is someone out there who hears it.
In Breadcrumbs, Anne Ursu tells, in her one-of-a-kind voice, a story that brings together fifty years of children’s literature in a tale as modern as it is timeless. Hazel’s journey to come to terms with her evolving friendship with Jack will deeply resonate with young readers.
The winner of numerous awards and recipient of four starred reviews.
The Real Boy, Anne Ursu’s follow-up to her widely acclaimed and beloved middle grade fantasy Breadcrumbs, is a spellbinding tale of the power we all wield, great and small.
National Book Award Longlist * Bank Street Children’s Book Committee Best Book of the Year
“Beautifully written and elegantly structured, this fantasy is as real as it gets.”
– Franny Billingsley, author of Chime
In middle school, words aren’t just words. They can be weapons. They can be gifts. The right words can win you friends or make you enemies. They can come back to haunt you. Sometimes they can change things forever.
Everyone knows there are different kinds of teachers. The boring ones, the mean ones, the ones who try too hard, the ones who stopped trying long ago. The ones you’ll never remember, and the ones you want to forget. Ms. Bixby is none of these. She’s the sort of teacher who makes you feel like school is somehow worthwhile. Who recognizes something in you that sometimes you don’t even see in yourself. Who you never want to disappoint. What Ms. Bixby is, is one of a kind.
National Book Award finalist Laura Ruby returns with the middle chapter in her epic alternate-history adventure—a journey that will test Tess, Theo, and Jaime and change their lives forever.
It was only a few weeks ago that the Biedermann twins, Tess and Theo, along with their friend Jaime Cruz, followed the secrets of the Morningstarrs’ cipher further than anyone had in its century-and a-half history—and destroyed their beloved home in the process.
From National Book Award finalist and Printz Award winner Laura Ruby comes an epic alternate history series about three kids who try to solve the greatest mystery of the modern world: a puzzle and treasure hunt laid into the very streets and buildings of New York City.
It was 1798 when the Morningstarr twins arrived in New York with a vision for a magnificent city: towering skyscrapers, dazzling machines, and winding train lines, all running on technology no one had ever seen before.
Fifty-seven years later, the enigmatic architects disappeared, leaving behind for the people of New York the Old York Cipher—a puzzle laid into the shining city they constructed, at the end of which was promised a treasure beyond all imagining.
A rip-roaring, hilarious alternate-history adventure starring the world’s most famous inventors—and its most forgotten. From the author of the beloved Hero’s Guide series, Christopher Healy.
It’s 1883—the Age of Invention! A time when great men like Thomas Edison, Alexander Graham Bell, Nicola Tesla, and George Eastman work to turn the country into a land of limitless opportunity.
And it all happens at the world famous Inventor’s Guild headquarters in New York City—a place where a great idea, a lot of hard work, and a little bit of luck can find you rubbing elbows with these gods of industry who will usher humanity into the future.
Unless, of course, you’re a woman.
Did you know that there is a fungus that can control the mind of an ant and make it do its bidding? Would you believe there is such a thing as a corpse flower—a ten-foot-tall plant with a blossom that smells like a zombie? How about a species of octopus that doesn’t live in water but rather lurks in trees in the Pacific Northwest?
Every story in this book is strange and astounding. But not all of them are real. Just like the old game in this book’s title, two out of every three stories are completely true and one is an outright lie. Can you guess which? It’s not going to be easy. Some false stories are based on truth, and some of the true stories are just plain unbelievable. And they’re all accompanied by dozens of photos, maps, and illustrations. Amaze yourself and trick your friends as you sort out the fakes from the facts!
Did you know that a young girl once saved an entire beach community from a devastating tsunami thanks to something she learned in her fourth-grade geography lesson? Or that there is a person alive today who generates her own magnetic field? Or how about the fact that Benjamin Franklin once challenged the Royal Academy of Brussels to devise a way to make farts smell good?
Welcome to Two Truths and a Lie: Histories and Mysteries! You know the game: Every story in this book is strange and astounding, but one out of every three is an outright lie.
Can you guess which stories are the facts and which are the fakes? It’s not going to be easy. Some false stories are based on truth, and some of the true stories are just plain unbelievable! Don’t be fooled by the photos that accompany each story—it’s going to take all your smarts and some clever research to root out the alternative facts.
Did you know that too many fidget spinners spinning in the same direction could have an adverse effect on Earth’s gravitational field? Or that the remains of a deceased loved one can be turned into a diamond? Or that the loudest known sound in history was made by a volcanic eruption in 1883, with the echoing blast circling the planet more than three times?
Welcome to Two Truths and a Lie: Forces of Nature! You’ve heard of the game: Every story in this book is strange and astounding, but one out of every three is an outright lie. Picking out the fakes isn’t as easy as you think, however. Some false stories are based on truth, and some of the true stories are just plain unbelievable! Don’t be fooled by the photos that accompany each story—it’s going to take all your smarts and some clever research to ferret out the truth.
The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler’s earnings, Colm can’t help but feel that everyone has the right to a more comfortable life. It’s just a question of how far you’re willing to go to get it.
Michael Morn might be a villain, but he’s really not a bad guy. When you live in New Liberty, there are no Supers and only two kinds of people: those who turn to crime and those who suffer.
Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn’t mean that life is all leaping tall buildings in single bounds. First, there’s Drew’s power: Possessed of super senses—his hearing, sight, taste, touch, and smell are the most powerful on the planet—he’s literally the most sensitive kid in school.
It is Earth year 2223, but the Earth, along with the entire solar system, is gone. Liam and Phoebe, having barely escaped our exploding sun with their lives, are in stasis for the decade-long journey to the rogue planet Delphi, where they hope to meet up with the rest of the human refugees, find help for their injured parents, and pass along the devastating things they discovered on Mars: that someone destroyed their world intentionally, and that that someone might still be after them, trying to finish the job.
It is Earth year 2213—but, of course, there is no Earth anymore. Not since it was burned to a cinder by the sun, which has mysteriously begun the process of going supernova. The human race has fled to Mars, but this was only a temporary solution while we have prepared for a second trip: a one-hundred-fifty-year journey to a distant star, our best guess at where we might find a new home.
Prince Liam. Prince Frederic. Prince Duncan. Prince Gustav. You’ve never heard of them, have you? These are the princes who saved Sleeping Beauty, Cinderella, Snow White, and Rapunzel, respectively, and yet, thanks to those lousy bards who wrote the tales, you likely know them only as Prince Charming. But all of this is about to change.
Rejected by their princesses and cast out of their castles, the princes stumble upon an evil plot that could endanger each of their kingdoms. Now it’s up to them to triumph over their various shortcomings, take on trolls, bandits, dragons, witches, and other assorted terrors, and become the heroes no one ever thought they could be.
Prince Liam. Prince Frederic. Prince Duncan. Prince Gustav. You think you know those guys pretty well by now, don’t you? Well, think again. Posters plastered across the thirteen kingdoms are saying that Briar Rose has been murdered—and the four Princes Charming are the prime suspects. Now they’re on the run in a desperate attempt to clear their names. Along the way, however, they discover that Briar’s murder is just one part of a nefarious plot to take control of all thirteen kingdoms—a plot that will lead to the doorstep of an eerily familiar fortress for a final showdown with an eerily familiar enemy.
Prince Liam. Prince Frederic. Prince Duncan. Prince Gustav. You remember them, don’t you? They’re the Princes Charming, who finally got some credit after they stepped out of the shadows of their princesses—Cinderella, Rapunzel, Snow White, and Briar Rose—to defeat an evil witch bent on destroying all their kingdoms. But alas, such fame and recognition only last so long. And when the princes discover that an object of great power might fall into any number of wrong hands, they are going to have to once again band together to stop it from happening—even if no one will ever know it was they who did it.
Thirteen is when a Beaumont’s savvy hits—and with one brother who causes hurricanes and another who creates electricity, Mibs Beaumont is eager to see what she gets. But just before the big day, Poppa is in a terrible accident. And now all Mibs wants is a savvy that will save him. In fact, Mibs is so sure she’ll get a powerful savvy that she sneaks a ride to the hospital on a rickety bus with her sibling and the preacher’s kids in tow. After this extraordinary adventure—full of talking tattoos and a kidnapping—not a soul on board will ever be the same.
Nine years after Mibs’s Savvy journey, her cousin Ledge has just turned thirteen . . .
But Ledger Kale’s savvy is a total dud-all he does is make little things fall apart. So his parents decide it’s safe to head to Wyoming, where it’s soon revealed that Ledge’s savvy is much more powerful than anyone thought. Worse, his savvy disaster has an outside witness: Sarah Jane Cabot, reporter wannabe and daughter of the local banker. Just like that, Ledge’s beloved normal life is over. Now he has to keep Sarah from turning family secrets into headlines, stop her father from foreclosing on Uncle Autry’s ranch, and scumble his savvy into control so that, someday, he can go home.
Starring a cast both fresh and familiar, Scumble brilliantly melds Ingrid Law’s signature heart and humor with the legendary Wild West.
The humor of Diary of a Wimpy Kid meets a Godfather-like tale of crime and betrayal in this first book in Chris Rylander’s The Fourth Stall Saga.
Do you need something? Mac can get it for you. He and his best friend and business manager, Vince. Their methods might sometimes run afoul of the law, or at least the school code of conduct, but if you have a problem, if no one else can help, and if you can pay him, Mac is on your side. His office is located in the East Wing boy’s bathroom, fourth stall from the high window. And business is booming.
The life of crime is good. Mac has taken down legendary high school crime boss Staples, business has been booming, and Mac and Vince are getting ready for middle school baseball tryouts. But this can’t last. Especially when a new vice principal is bent on destroying their operation, and Mac and Vince meet the new girl at school, an eighth grader with a mean look who goes by the name Trixie Von Parkway.
Mac has always tried to keep his friends close and his enemies closer. But what do you do when you can’t tell the difference?
The story of Mac, Vince, and middle-school organized crime comes to its thrilling conclusion in the third book of Chris Rylander’s Fourth Stall saga, a series that combines a Godfather-like tale of crime and betrayal with hilarious school comedy à la Jack Gantos.
Their business is finished, and Mac’s and Vince’s lives have become something they have never been before—simple. None of the fortune or the glory, none of the risk or the threat of juvenile prison. There’s even a new business that has stepped in to take its place (and take the heat off Mac and Vince for once). Things couldn’t be better.
From Chris Rylander, author of the breakout hit Fourth Stall saga, comes an incredibly funny and clever mash-up of middle grade school story and spy adventure.
There are places in the world where heroes are born. There are places where brave men and women fight a never-ending battle against evil in order to keep our country and all other countries safe. There are places where the fate of our planet is being decided, even at this very moment, the consequences of which will echo through history.
None of these places is in North Dakota.
From Chris Rylander, author of the breakout hit the Fourth Stall saga, comes the second book in the Codename Conspiracy series, a funny and clever mash-up of middle grade school story and spy adventure.
Ever since Carson Fender was let go by the secret agency that had enlisted his services to help foil a nefarious plot perpetrated by one of their former agents, he’s been back to hanging with his friends, pulling pranks, and not having to lie to everyone about how he’s spending his days. And that’s for the best, isn’t it?
From Chris Rylander, author of the breakout hit Fourth Stall saga, comes the third book in the Codename Conspiracy series—an incredibly funny and clever mash-up of middle grade school story and spy adventure, perfect for fans of Gordon Korman.
There is a computer program so unspeakably powerful that its mere existence is unknown to all but the most senior government agents. This computer program is capable of controlling every aspect of communication, transportation, and defense on the planet. This computer program must never fall into the wrong hands or civilization as we know it will be utterly destroyed.
This computer program is in North Dakota.
Liam has always felt a bit like he’s stuck between two worlds. This isprimarily because he’s a twelve-year-old kid who looks like he’s about thirty. Sometimes it’s not so bad, like when his new principal mistakes him for a teacher on the first day of school or when he convinces a car dealer to let him take a Porsche out on a test drive. But mostly it’s just frustrating, being a kid trapped in an adult world. And so he decides to flip things around.
From Frank Cottrell Boyce—the beloved, award-winning, New York Times–bestselling author of Millions and Cosmic—comes another hilarious, heartbreaking, and completely original middle grade novel.
Rory Rooney likes to be prepared for anything. That sort of planning pays off when you’re the smallest kid in your class. Rory is even prepared (mostly) for Tommy-Lee, his nemesis, who starts most days by throwing Rory out of the back of the school bus. Don’t be scared, his favorite book says, be prepared. And Rory aims to be. What’s more heroic than that?
Prez knows that the best way to keep track of things is to make a list. That’s important when you have a grandfather who is constantly forgetting. And it’s even more important when your grandfather can’t care for you anymore and you have to go live with a foster family out in the country.
Prez is still learning to fit in at his new home when he answers the door to meet Sputnik—a kid who is more than a little strange. First, he can hear what Prez is thinking. Second, he looks like a dog to everyone except Prez. Third, he can manipulate the laws of space and time. Sputnik, it turns out is an alien, and he’s got a mission that requires Prez’s help.
Platypus Police Squad: The Frog Who Croaked is the first in a series of zany, action-packed middle grade mysteries featuring platypus police detectives Rick Zengo and Corey O’Malley.
When a call comes in about a crime down at the docks involving a missing schoolteacher and a duffle bag full of illegal fish, Zengo and O’Malley are going to have to learn to set their differences aside if they want to get to the bottom of this. Especially when the clues all point to Frank Pandini Jr., Kallamazoo’s first son and its most powerful, well-respected businessman.
The opening of the Kalamazoo City Dome—the world’s largest indoor amusement complex—has everyone in the city buzzing, especially because it’s going to be the shooting site for Chase Mercy’s new blockbuster film. But that’s when things start to go haywire. Who would want to sabotage the Dome, and why? Detectives Rick Zengo and Corey O’Malley are on the case!
The Kalamazoo City mayoral race is heating up, and Frank Pandini Jr. has been threatened by a mysterious assailant. He requests a special Platypus Police Squad protection detail: Detective Rick Zengo. This leaves O’Malley to be partnered up with Jo Cooper, the newest detective on the force. Can Zengo get to the bottom of the attacks—without O’Malley backing him up?
Frank Pandini Jr. is the mayor of Kalamazoo City, and everyone is celebrating—everyone except for Zengo, O’Malley, and Cooper, who can’t seem to close a single case. To make matters worse, a mysterious hulking shadow has appeared in waters around KC. Could this spell the end for the Platypus Police Squad?
Funny Business, the first volume in Jon Scieszka’s Guys Read Library of Great Reading, features ten short stories guaranteed to delight, amuse, and possibly make you spit your milk in your friend’s face.
There’s something for everyone in this collection of short stories from some of the funniest writers around. This hilarious, offbeat first installment in the Guys Read Library is 100% grade-A humor, guaranteed to have kids of all ages asking for more.
A body on the tracks
A teenage terrorist
A mysterious wish-granting machine
The world’s worst private detective
The second volume in the Guys Read Library of Great Reading is chock-full of mystery, intrigue, and nefarious activity. Featuring some of the best writers around, and compiled by certified guy Jon Scieszka, Guys Read: Thriller is a pulse-pounding collection of brand-new short stories, each one guaranteed to keep you riveted until the final page.
The Sports Pages, the third volume in Jon Scieszka’s Guys Read Library of Great Reading, features ten short stories guaranteed to put you in the ring, under the basket, and right behind home plate.
From fiction to nonfiction, from baseball to mixed martial arts and everything in between, these are a collection of stories about the rush of victory and the crush of defeat on and off the field.
Other Worlds, the fourth volume in Jon Scieszka’s Guys Read anthology series for tween boys, features ten thrilling new tales of science fiction and fantasy from some of the biggest names in children’s literature.
Prepare yourself for ten trips into the unknown, as ten of your favorite writers—Rick Riordan, who has written an all-new and exclusive Percy Jackson tale, Tom Angleberger of Origami Yoda fame, Newbery medalist Rebecca Stead, Shannon Hale, D. J. MacHale, Eric Nylund, Kenneth Oppel, Neal Shusterman, Shaun Tan, and none other than the late Ray Bradbury—spin tales of fantasy and science fiction the likes of which you have never imagined.
Jon Scieszka’s Guys Read anthology series for tweens turns to nonfiction in its fifth volume, True Stories. The fifth installment in the Guys Read Library of Great Reading features ten stories that are 100% amazing, 100% adventurous, 100% unbelievable—and 100% true. A star-studded group of award-winning nonfiction authors and journalists provides something for every reader, all aligned with the Common Core State Standards. Compiled and edited by real-life literature legend Jon Scieszka, Guys Read: True Stories is a mind-blowing collection of essays, biographies, how-to guides, and more, all proving that the truth is most definitely out there.
Be afraid, be very afraid of Terrifying Tales, the sixth volume in the Guys Read Library of Great Reading.
Eleven masters of suspense—Kelly Barnhill, Michael Buckley, Adam Gidwitz, Adele Griffin and Lisa Brown, Claire Legrand, Nikki Loftin, Daniel José Older, Dav Pilkey, R.L. Stine, and Rita Williams-Garcia—have come together to bring you a bone-chilling collection of original ghost stories with illustrations by Gris Grimly, perfect for sharing around the campfire, reading under the covers with a flashlight, and scaring your friends’ pants off.
Compiled and edited by kid-lit madman Jon Scieszka, Guys Read: Terrifying Tales is a creepy-fun read (if you’re brave enough, that is).
Heroes & Villains, the seventh volume in Jon Scieszka’s Guys Read Library of Great Reading, is chock-full of adventure featuring an array of characters—with and without capes.
Featuring ten all-new, original stories that run the gamut from fantasy to contemporary adventure to nonfiction, and featuring eleven of the most acclaimed, exciting writers for kids working today, this collection is the perfect book for you, whether you use your powers for good—or evil.